The $30 million toe in the water
A24's decision to greenlight Backrooms, a film based on a YouTube video, has paid off in a big way, with the movie becoming the studio's highest-grossing film ever.
The success of Backrooms is a testament to the power of internet-born creators and their unique source material.
For years, YouTube has been a fertile ground for aspiring filmmakers, where they could demonstrate their skills outside traditional norms.
Who is the unnamed buyer?
The success of Backrooms and Obsession has been a major boon for the horror genre, which too often churns out the same type of film every year.
Original ideas in the genre are hard to come by, but the internet and those creating stories on it provide a wellspring of new ideas.
Many of the qualities that make Backrooms successful are the ambiguity, collaboration ,and fragmentation of ideas that lead to a successful final product.
An echo of Sydney's 2024 institutional buy-up
The transition from internet storytelling to successful Hollywood movies won't always be seamless.
As with all things new, it will take time for the movie-going audience as a whole to understand this phenomenon.
The success of Backrooms and Obsession has been a major boon for the horror genre, which too often churns out the same type of film every year .
What auditors flagged in the May filing
One thing was clear: the people who had been shunned as chronically online and are considered the weirdos of the internet are getting their movie moment.
Backrooms originated on YouTube in 2019, an anonymous 4chan user posted a reply to a thread, unknowingly giving birth to one of the internet's most unexpected phenomena: The Backrooms.
Accompanied by a photo of an empty series of rooms, the post reads: If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet , the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.
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