Day of the Devs hosted a Summer Game Fest Edition 2026 livestream, showcasing a mix of indie premieres and updates. Highlights included the confirmation that 33 Immortals will laucnh on June 10, plus new details on titles such as Apple Crumble, DREADMOOR, Lazy River, Trine 6, and Threads of Time. The on‑demand stream offered gameplay clips and developer commentary on innovative mechanics.

33 Immortals sets June 10 release date for 33‑player co‑op roguelike

Developers of 33 Immortals announced a concrete launch window, confirming the game will be available on June 10. the title promises massive 33‑player co‑op battles with instant matchmaking, letting players team up as "damned souls" to defy a divine judgment.. according to the showcase, the game blends action‑roguelike combat with large‑scale coordination, a rarity in the genre.

Trine 6: Together in Time expands co‑op puzzle platforming to four players

Trine 6 was revealed as a sequel that supports 1‑4 players in a shared puzzle‑platform experience. The developers emphasized teamwork, timing, and environmental interaction as core pillars, building on the franchise’s legacy of physics‑based challenges. The announcement, reported by the Day of the Devs event, includes a teaser of new magical abilities and more intricate level design.

Apple Crumble mixes 2D platforming with horror‑themed auto‑shooter mechanics

Apple Crumble debuted as a 2D platformer that pairs auto‑shooter action with a quirky horror premise—players must investigate a bizarre family gathering while battling zombie‑like guests. The showcase highlighted a "killer soundtrack" and a resource‑gathering loop involving blood, gold, and bones to boost powers. As the stream noted , the game’s aesthetic leans heavily on retro pixel art blended with modern visual effects.

Day of the Devs follows Summer Game Fest with indie‑focused showcase

After the main Summer Game Fest event, Day of the Devs staged its own livestream to give indie developers a dedicated stage. The lineup featured world premieres and updates on previously announced titles, underscoring the growing importance of indie visibility in major gaming calendars. According to the event organizers, the on‑demand video will remain accessible for fans who missed the live broadcast.

Will 33‑player matchmaking work in practice?

The ambitious 33‑player matchmaking system for 33 Immortals raises questions about server stability and player matchmaking times. No technical details were provided, and the developers have not addressed how they will handle potential latency issues across regions. As of now, the effectiveness of such large‑scale co‑op remains unverified.